|
Quest Giver: Bitany Devile in the northern Necropolis camp
Level: 14 Party
Patron: The Silver Flame (6/12/18)
Length:
Entry Point: Doomsphere’s Haunt in South Western Orchard
of the Macabres
Prereqs: none
Recommended Party: 2 clerics, 2 casters, tank and 1 extra
bard, cleric, caster, range or melee.
Base Experience:
Quest Info:
--Creatures: icebones, wraiths, wheeps, quells, ice mephits, ice
flensers, Doomsphere the Red-Named, Lawful Good, Undead Beholder.
--Traps: falling floors
Walkthrough:
Enter in and buff up. Deathward and Resist Cold shouhld be at the top of
the priority list. Then travel in and speak to the priests. They huddle
onto the ice to show you how to break it. Just stand in the middle and
boom.
Travel down the halls, clearing them of badguys. When you reach the icey
floor, once again break it by huddling in the middle. On the next level
down, again clear until you reach the big named wheep. Kill him and move
the halls to the next big named wheep.
The two wheep brothers must be killed within about 30 seconds of one
another. If they are not killed in that time vicinity, they will respawn.
If necessary, split the group here to kill them both in a similar
moment, then continue down.
Through the next hallway you will reach the Doomspheres chamber. You
must break the warding on him by destroying the guardians and their
statues. Attacking the statues will release the wraith guardians. You
must kill the large named wraith and then shatter the statue. Firewall
works great here. The repeat the process with the other statues.
If you still have power left, and you have access to a dimensional door,
then save the shrine. Put on your featherfall item and gather next to
the beholder to begin the fight. The floor drops out, and you cruise
down to the next level where the Doomsphere is waiting. There are a few
things to know about fighting the Doomsphere:
1- His rays are more brutal than your standard beholder, and many will
bypass an optic nerve's protections. In particular are his chill touch
(3d6 con dmg ray), his withering burn (damage over time necromancy
spell), and his boneshatter (super speed reducer). His enervation ray is
still blocked by the optic nerves and the silver flame talisman.
2- Though he is a beholder, his Abberation qualities are Over-Ridden by
his Undead Status. In other words, use undead bane, not abberation bane.
3- He is immune to fire, cold and electricity, in addition to the other
standard red-name and undead immunities.
4- He is Incorporeal
5- He is Lawful Good
Before you begin the assault on the Doomsphere, you need to decide if
you are going for the optional chest, which contains the possible shield
pieces. In order to get it, you must complete the optional of destroying
all the extra spawns in each wave. If you decide to go for the optional
chest, my recommendation is to do absolutely no damage to the beholder
until the optional wave is cleared. Do this by using firewalls and
perhaps solid fog around a portion of the outside of the room. Drag the
extra bad guys into the fire, while avoiding eye rays as much as
possible.
If you left the shrine un-used, then when power is drained use a
dimensional door and have the whole party retreat and refill, then head
back down the pit.
Once the optional is complete, or skipped, then unload all damage on the
doomsphere. Force, disintigrate and acid all do good damage. As do
postive energy spells and undead bane weapons. When he drops 20%, the
floor will once again break, and the process will repeat.
There are a total of 4 waves you must complete to defeat the quest. If
you complete the optional on all 4 waves, then you will get an
additional chest from under the ice at the bottom. The optional chest
has a chance to drop pieces of the shield.
End Reward: Standard reward choice |